GP1: Library Rumble
Had the opportunity to work together with a talented group of game designers and 3D artists on our first 2-week game project at Futuregames.
My contribution was a lot of the base materials created in Substance Designer, some of the props and lightning of the environment with help from Sebastian Flores.
Four diligent robot-student have a big exam coming up, but there is a shortage of study material. Only one copy of the required book is in stock, and it is up to you as one of the students to keep the book for yourself while avoiding your desperate opponents!