Archipelago

A little test scene made with assets created during our photogrammetry course at Futuregames. Wanted to create a more complete scene instead of individual objects and settled on an archipelago theme.

Scans was processed in Meshroom and cleaned up in Blender. The materials were baked and made tillable in Designer wile the props was baked and delighted in Painter.
Have another project to finalize before I spend more time on this scene.