Dieselverkstaden

The community center Dieselverkstaden have been an important institution. The old industrial premises gave me inspiration to the lightning course at Futuregames. Creating a version where the factory was abandoned after production of diesel engines ceased.

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Archipelago

A little test scene made with assets created during our photogrammetry course at Futuregames. Wanted to create a more complete scene instead of individual objects and settled on an archipelago theme.

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GP3: And Then Jack Woke Up

Enter the 90s/early 2000s. Jack lives in a nice apartment, has a mundane office job and hobbies. But Jack’s world is slowly crumbling. Objects flicker, elevators lead the wrong way and reality doesn’t seem as real anymore. He’s waking up.

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GP1: Library Rumble

Had the opportunity to work together with a talented group of game designers and 3D artists on our first 2-week game project at Futuregames.

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Substance Designer Practice

Some materials I created for the first part of our texturing course at Future Games using Substance Designer.

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Toolbox

The final result of our first assignment from the introduction course at Future Games where we learned the workflow to blockout a composition in Unreal Engine.

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